Unity TinyPNG compression

Compress Textures in Unity Editor by using TinyPNG

public class TinyPNGEditor : MonoBehaviour
    private const string URL_API = "https://api.tinify.com/shrink";
    // your key here
    private const string KEY_API = "xxxxxxx";

    private static UnityWebRequest www;
    private static Action onDone;

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Unity Loaded texture during RUNTIME has white or black line

It is because of Texture's alpha is not dilated for the gap.
Details could be found HOWTO-alphamaps

So how to fix it:

  • if it's in your Unity project, just enable this texture's AlphaIsTransparency in Texture Importing Setting inspector.
public static void DilateTexture()
    if (Selection.activeObject == null)
        if (EditorUtility.DisplayDialog("Error Selection", "Select a texture", "OK"))

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Unity - Font Pruner

using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using AssetBundleBrowser.AssetBundlePacker;
using UnityEditor;
using UnityEditor.VersionControl;
using UnityEngine;
using Debug = UnityEngine.Debug;

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Unity - Simple Image Downloader

a simple image downloader, it downloads images via a queue and by UnityWebRequest and Coroutine.

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;

public class ImageDownloader : MonoSingleton<ImageDownloader>
    private const int MAX_REQUEST = 10;

    public Action<UnityWebRequest, string> OnError;

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